Sensing muscle tension to control virtual environments

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Virtual reality systems create interaction between users and virtual environment. There are several types of I / O control devices to achieve quality between user and system interaction. Current hand-held and armband devices detect the tension of the user’s muscles. The article compares the different types of muscle tension monitoring with different devices. At the […]


Enhancing interaction of CAVE systems with regards to disabilities

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Abstract: Article deals with the possibilities of interaction in virtual reality (VR) systems with application to disabled persons. Using these technologies and appropriate learning methods can improve, accelerate and facilitate the learning of disabled children. For this reason, further development is directed to extend the interaction in VR systems (specifically CAVE LIRKIS). There are many […]