2017

Interactive learning application for handicapped children with using of virtual-reality technologies

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The paper describes an application primarily developed for the teaching of handicapped children based on the symbolic-text method. Additionally, the application is enriched with the ability to display 3D models using mixed reality technologies. The application has modes to work both Children and Teacher. Children can use Free Learning Mode and Test Mode. In addition, […]

2017

The application of symbolic-text interface for handicapped persons education

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This paper discusses and describes various health problems of handicapped children. Very important is description of the forms of teaching and learning of such persons through which can be designed the user interface. The work functionality is mainly focused on teaching of disabled persons through special symbols which represent individual words. The practicability is therefore […]

2017

Users with reduced security awareness and the interfaces of computer systems

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This paper describes a security area of the user interface for persons with reduced security awareness. The introduction is a description of some related projects, particularly with a focus on interface systems for the disabled users. Then there is a description of the possibilities of customizing the user interface and its ergonomics. There are also […]

2017

Virtual cave system with training activities for handicaped people

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The article focuses on the virtual cave system in LIRKIS laboratory, at the Technical University in Košice. LIRKIS Virtual Cave uses a cluster computing for 3D scene rendering and provides interactions between the user and the system. The use of virtual scenes is extensible of rehabilitation activities for handicapped people. The description of the LIRKIS […]

2017

Peripheral Devices Support for LIRKIS CAVE

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LIRKIS CAVE, designed and built at the home institution of the authors, is an immersive virtual reality environment of unique, cylinder based construction with stereoscopic video output provided by twenty 55” 3D LCD displays. While the visualization engine of the CAVE is optimized for the unusual display arrangement, motion tracking and 3D mouse input, it […]

2017

On architecture and performance of LIRKIS CAVE system

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The paper presents LIRKIS CAVE, a Cave Automatic Virtual Environment, developed and built at the home institution of authors. The most significant features of LIRKIS CAVE are a compact and transportable design and use of LCD displays, organized in a decagon. The CAVE is described in terms of hardware and software and its performance is […]

2017

Microsoft HoloLens and its usage by handicapped persons

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In today’s modern society, the use of personal computers or smart mobile devices is indispensable part of people in civilized world. The main reason of this article is to provide a different perspective at the use of the HoloLens data helmet for people with disabilities and to faciliating their lives. The first part of article […]

2017

Sensing muscle tension to control virtual environments

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Virtual reality systems create interaction between users and virtual environment. There are several types of I / O control devices to achieve quality between user and system interaction. Current hand-held and armband devices detect the tension of the user’s muscles. The article compares the different types of muscle tension monitoring with different devices. At the […]