2017

Microsoft HoloLens and its usage by handicapped persons

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In today’s modern society, the use of personal computers or smart mobile devices is indispensable part of people in civilized world. The main reason of this article is to provide a different perspective at the use of the HoloLens data helmet for people with disabilities and to faciliating their lives. The first part of article […]

2017

Sensing muscle tension to control virtual environments

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Virtual reality systems create interaction between users and virtual environment. There are several types of I / O control devices to achieve quality between user and system interaction. Current hand-held and armband devices detect the tension of the user’s muscles. The article compares the different types of muscle tension monitoring with different devices. At the […]

2017

Virtual-Reality Technologies and Smart Environments in the Process of Disabled People Education

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Information technologies impact our daily life in many significant ways. Nevertheless, there is a lack of availability of some technologies to the wide public caused by their location and price. This insufficiency seems to be even bigger for disabled people. LIRKIS laboratory of Technical university of Košice proposes solutions in education of these people and […]

2017

Microsoft HoloLens and its usage by handicapped persons

Posted on

In today’s modern society, the use of personal computers or smart mobile devices is indispensable part of people in civilized world. The main reason of this article is to provide a different perspective at the use of the HoloLens data helmet for people with disabilities and to faciliating their lives. The first part of article […]

2018

Enhancing interaction of CAVE systems with regards to disabilities

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Abstract: Article deals with the possibilities of interaction in virtual reality (VR) systems with application to disabled persons. Using these technologies and appropriate learning methods can improve, accelerate and facilitate the learning of disabled children. For this reason, further development is directed to extend the interaction in VR systems (specifically CAVE LIRKIS). There are many […]